It sounds like nonsense. But what if it is possible?
Diogo Fernandes Silva
It sounds like nonsense. Ideal but unreal! Illogical even...
But let's take a step back and reflect a little:
The concept of gamification has been used for some time now. In a structured way it appeared in 1984 in the book The Game of Work. Since then, attention has skyrocketed, becoming progressively a day-to-day methodology, particularly in technological companies.
Serious Games or Gamification are characterized by the use of game principles (competition, curiosity, challenge, among others) to mobilize and motivate participants towards a goal, in this case, the acquisition of new skills and knowledge.
Rather than viewing fun as a goal in itself, through an immersive and highly engaging experience, fun becomes the engine that drives the participant spontaneously to pursue a specific goal.
It is this state of total absorption (flow) that brings us the great advantages of this methodology: greater involvement of participants with consequent greater acquisition of skills and long-term retention.
Both are characterized by the use of game principles to achieve a serious goal. The difference lies in the proportion of the reality influenced.
Gamification is a partial change, in which we just add a few of the game principles to reality.
On the other hand, Serious Games happen when you design a fully immersive experience in a game format with a serious purpose, in this case, the acquisition of skills and knowledge.
The applicability of these methodologies is endless, since in every case the game is built according to the desired goal. In healthcare, the use of game principles has grown widely, with applications in different areas:
Further examples can be found in the growing number of innovative projects submitted to conferences such as Games for Health Europe or Games for Change.
Regardless of what was written earlier, these advantages only come about when we seriously abide to the principles of games, defined and improved over time, and summarized below:
Healthcare professionals and organizations are flooded with new information everyday, with a constant need for self-actualization and little, if any, time to do so. It is our responsibility to find innovative methods that are more motivating, but above all that will ensure greater success in the acquisition and retention of knowledge and skills, allowing, without much personal sacrifice, a real continuous training of health professionals.
Diogo Fernandes Silva